Abstract

Considering the continuous design activities that are performed throughout the design projects, design students go through several stages of decision makings, and sometimes they experience problematic situations in between consecutive supervisory meetings. In order to provide a better guidance, it is important for supervisors to understand students' process in between these meetings. There are available tools used in the fields like education and healthcare in order to monitor an individual's daily life in relation to the context (e.g. time, place, activity) and personal circumstances (e.g. emotions, feelings, ideas). These tools are developed based on experience sampling method (ESM), a research method focus on collecting self-reported data from participants in order to measure their daily life experiences, especially during a long period of time. Aiming at assisting design students to do regular self-reporting on their experiences, this study presents background research for designing experience sampling tools that would be used by students and supervisors to keep track of students' experiences throughout design projects. In this sense, this study intends assisting students self-reporting activities, translate the main design requirements of experience sampling tools into the context of design projects, as well as revealing guidelines for the future implications of ESM tools in design education.

Keywords:

Student Experience, Experience Sampling, Design Education, Self-Reporting, Monitoring

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Creative Commons Attribution-Noncommercial 4.0 License
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Jul 9th, 12:00 AM

Using a Self-Reporting Tool to Capture Design Student’s Experience

Considering the continuous design activities that are performed throughout the design projects, design students go through several stages of decision makings, and sometimes they experience problematic situations in between consecutive supervisory meetings. In order to provide a better guidance, it is important for supervisors to understand students' process in between these meetings. There are available tools used in the fields like education and healthcare in order to monitor an individual's daily life in relation to the context (e.g. time, place, activity) and personal circumstances (e.g. emotions, feelings, ideas). These tools are developed based on experience sampling method (ESM), a research method focus on collecting self-reported data from participants in order to measure their daily life experiences, especially during a long period of time. Aiming at assisting design students to do regular self-reporting on their experiences, this study presents background research for designing experience sampling tools that would be used by students and supervisors to keep track of students' experiences throughout design projects. In this sense, this study intends assisting students self-reporting activities, translate the main design requirements of experience sampling tools into the context of design projects, as well as revealing guidelines for the future implications of ESM tools in design education.

 

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