Abstract

This paper sets out approaches and trends in interactive and smart solutions designed to use a multimedia educational approach to foster and promote CH. In the field of cultural heritage, museums and exhibitions, try to facilitate learning by encouraging visitors to interact directly and physically with the heritage on display, and current research seeks to identify engaging strategies and means to communicate cultural messages. Through the interactions between the user and different media and their narrative potentialities, we describe an installation which allows visitors to meet a life-sized simulated hologram and interact with it. The project is set in the field of HCI, looking at the world of digital encounters and interactive systems based on embodied interaction. We investigate if and how the designers’ choices and activities as a mediator between different media and tools, succeeded in achieving the stated aims and persuading people to behave accordingly. Relying on user tests and direct observation, we discuss how the interactive exhibit and the digital character affected visitors’ behaviour, effectively capturing their attention and fostering interaction. Furthermore, we examine how visitors perceived the digital character and the gestures he, directly or indirectly, asked them to perform to trigger actions.

Keywords:

Digital encounter, Interaction design, embodied interactions, Cultural Heritage, Italy

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Creative Commons Attribution-Noncommercial 4.0 License
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Jul 9th, 12:00 AM

Mediating cultural values in a multimedia installation

This paper sets out approaches and trends in interactive and smart solutions designed to use a multimedia educational approach to foster and promote CH. In the field of cultural heritage, museums and exhibitions, try to facilitate learning by encouraging visitors to interact directly and physically with the heritage on display, and current research seeks to identify engaging strategies and means to communicate cultural messages. Through the interactions between the user and different media and their narrative potentialities, we describe an installation which allows visitors to meet a life-sized simulated hologram and interact with it. The project is set in the field of HCI, looking at the world of digital encounters and interactive systems based on embodied interaction. We investigate if and how the designers’ choices and activities as a mediator between different media and tools, succeeded in achieving the stated aims and persuading people to behave accordingly. Relying on user tests and direct observation, we discuss how the interactive exhibit and the digital character affected visitors’ behaviour, effectively capturing their attention and fostering interaction. Furthermore, we examine how visitors perceived the digital character and the gestures he, directly or indirectly, asked them to perform to trigger actions.

 

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