Abstract

The purpose of this paper is to suggest a design process for constructing personality of an entertainment robot based on psychological types, and investigate user preferences for robot personalities according to the users’ psychological types. In this study, four temperaments derived from 16 personality types in a psychological type indicator, MBTI (Myers Briggs Type Indicator), were applied to design the personality of an entertainment robot. The case study and experiment yielded several results. First, the major experimenters match reactions with robot temperaments. From this result, we could see that robot temperaments are useful guidelines to design the entertainment robot’s personality. Second, there are situations where reactions better express robot temperaments. This indicates that situation scene design is an important factor that makes reactions distinctive according to robot temperaments. Third, there are some reactions that better display the robot temperaments. This helps robot developers notice the reaction, which should be redesigned. Fourth, participants’ preferences for the robot’s personality vary according to the participants’ psychological types. The process suggested in this study will provide a useful guideline for constructing the personality of an entertainment robot. Moreover, the data of user preference for robot personality will provide criteria to select the personality of robots according to target users. This will make it possible for robot developers to choose and construct a robot’s personality more easily.

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Nov 17th, 12:00 AM

User Preferences for Personalities of Entertainment Robots According to the Users' Psychological Types.

The purpose of this paper is to suggest a design process for constructing personality of an entertainment robot based on psychological types, and investigate user preferences for robot personalities according to the users’ psychological types. In this study, four temperaments derived from 16 personality types in a psychological type indicator, MBTI (Myers Briggs Type Indicator), were applied to design the personality of an entertainment robot. The case study and experiment yielded several results. First, the major experimenters match reactions with robot temperaments. From this result, we could see that robot temperaments are useful guidelines to design the entertainment robot’s personality. Second, there are situations where reactions better express robot temperaments. This indicates that situation scene design is an important factor that makes reactions distinctive according to robot temperaments. Third, there are some reactions that better display the robot temperaments. This helps robot developers notice the reaction, which should be redesigned. Fourth, participants’ preferences for the robot’s personality vary according to the participants’ psychological types. The process suggested in this study will provide a useful guideline for constructing the personality of an entertainment robot. Moreover, the data of user preference for robot personality will provide criteria to select the personality of robots according to target users. This will make it possible for robot developers to choose and construct a robot’s personality more easily.

 

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