Abstract
In this study, we explored a set of methodologies that can be used at earlier phases of the design process, for designing and analyzing interaction design. Our methodology features a prototyping method that adopts performance technique, an observation method using video from the view of a user and a view that includes the system as a whole, and a method for describing interaction scenarios. Our method aimed to use the scenario and performance as techniques for communicating new design concepts and sharing experiences between designers and users, and to promote interaction between the user community and the design team. We enacted two case studies regarding the adaptation of the methodology. In one case a designer role-played a user, and in another case real users enacted the performances. We evaluated and confirmed the effectiveness of the methodology through these practices.
Citation
Hasuike, K., Matsuo, T., Takeuchi, K., and Tozaki, M. (2002) A method for designing and analyzing interaction design at earlier phases of the design process - use of the scenario, performance, and description format, in Durling, D. and Shackleton, J. (eds.), Common Ground - DRS International Conference 2002, 5-7 September, London, United Kingdom. https://dl.designresearchsociety.org/drs-conference-papers/drs2002/researchpapers/33
A method for designing and analyzing interaction design at earlier phases of the design process - use of the scenario, performance, and description format
In this study, we explored a set of methodologies that can be used at earlier phases of the design process, for designing and analyzing interaction design. Our methodology features a prototyping method that adopts performance technique, an observation method using video from the view of a user and a view that includes the system as a whole, and a method for describing interaction scenarios. Our method aimed to use the scenario and performance as techniques for communicating new design concepts and sharing experiences between designers and users, and to promote interaction between the user community and the design team. We enacted two case studies regarding the adaptation of the methodology. In one case a designer role-played a user, and in another case real users enacted the performances. We evaluated and confirmed the effectiveness of the methodology through these practices.