Abstract
The design of virtual place constitutes a special and new class of design. Virtual places are both forms of information as well as information of form. Though we already have actual experience with virtual functions in the form of virtual museums, virtual shops, virtual schools etc., there, as yet, exists no theoretical basis informing the design of virtual place. New experience is beginning to emerge that deals with key issues in the use of, and interaction in, virtual places. Among these issues is designing the sense of presence in what is a virtual world. This new knowledge and understanding is beginning to help to define this new field of design. The objective of the research has been to determine and define the generic requirements of a virtual place from a design point of view. The paper describes an experimental program whose objective was to identify generic design concepts of “virtual place”. A goal of this work has been to make a conceptual mapping of Cyberspace. We present the basis for the conceptual mapping employing the ICF formalism in making the survey, analysis and the categorization of relevant sites.
Citation
Oxman, R. (2002) Designing conceptual mapping in cyberspace, in Durling, D. and Shackleton, J. (eds.), Common Ground - DRS International Conference 2002, 5-7 September, London, United Kingdom. https://dl.designresearchsociety.org/drs-conference-papers/drs2002/researchpapers/60
Designing conceptual mapping in cyberspace
The design of virtual place constitutes a special and new class of design. Virtual places are both forms of information as well as information of form. Though we already have actual experience with virtual functions in the form of virtual museums, virtual shops, virtual schools etc., there, as yet, exists no theoretical basis informing the design of virtual place. New experience is beginning to emerge that deals with key issues in the use of, and interaction in, virtual places. Among these issues is designing the sense of presence in what is a virtual world. This new knowledge and understanding is beginning to help to define this new field of design. The objective of the research has been to determine and define the generic requirements of a virtual place from a design point of view. The paper describes an experimental program whose objective was to identify generic design concepts of “virtual place”. A goal of this work has been to make a conceptual mapping of Cyberspace. We present the basis for the conceptual mapping employing the ICF formalism in making the survey, analysis and the categorization of relevant sites.