Abstract

In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Bolter and Gromala (2003) argue that every digital artifact shifts between being transparent and reflective. Discussing the potential of the interfaces of electronic arts for wider digital design practices and theories, these writers argue that we need to look both through and at the interface. The paper argues that in the domain of electronic arts the development of augmented expressive spaces needs further discussion on the place of mixed media types and expressive forms. We aim to explore how augmented spaces may be seen as extending beyond the desktop and into context of hybrid performance. In this performance, computers are incorporated into human activities (audeinces/users) resulting in a dynamic of human-computer performance. The paper investigates the design of such augumented spaces from two perspectives: 1 as a shift from screenspaces (desktops, net-art) to the design of spaces for audience interaction involving a blend of the physical/analogue and the digital, and, 2 as a move into conceptualising augmented electronic arts as performative. The paper has the overall aim of developing the notion of performativity in relation to the design of digitally mediated expressive discourses and concomitant vocabularies for description and analysis.

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Nov 17th, 12:00 AM

Choreographing Augmented Spaces

In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Bolter and Gromala (2003) argue that every digital artifact shifts between being transparent and reflective. Discussing the potential of the interfaces of electronic arts for wider digital design practices and theories, these writers argue that we need to look both through and at the interface. The paper argues that in the domain of electronic arts the development of augmented expressive spaces needs further discussion on the place of mixed media types and expressive forms. We aim to explore how augmented spaces may be seen as extending beyond the desktop and into context of hybrid performance. In this performance, computers are incorporated into human activities (audeinces/users) resulting in a dynamic of human-computer performance. The paper investigates the design of such augumented spaces from two perspectives: 1 as a shift from screenspaces (desktops, net-art) to the design of spaces for audience interaction involving a blend of the physical/analogue and the digital, and, 2 as a move into conceptualising augmented electronic arts as performative. The paper has the overall aim of developing the notion of performativity in relation to the design of digitally mediated expressive discourses and concomitant vocabularies for description and analysis.

 

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