Abstract
This paper will describe the collaborative research project as a case study in how design and other disciplines intersect. Critically, it will argue that what design brings to such a situation may have less to do with design as a particular methodology, and more to do with design as a new device for understanding and engaging with the material content of the project. The paper will argue that significant qualities otherwise (and typically) attributed to ‘the nature of design’, can in fact be accounted for through the phenomenological concept of ‘introducing’. This alternative account has clear implications for the future ground of design, where design is either not able or cannot find ways to continue to function as this ‘new’ device.
Citation
Newton, S. (2004) Design as a Device., in Redmond, J., Durling, D. and de Bono, A (eds.), Futureground - DRS International Conference 2004, 17-21 November, Melbourne, Australia. https://dl.designresearchsociety.org/drs-conference-papers/drs2004/researchpapers/138
Design as a Device.
This paper will describe the collaborative research project as a case study in how design and other disciplines intersect. Critically, it will argue that what design brings to such a situation may have less to do with design as a particular methodology, and more to do with design as a new device for understanding and engaging with the material content of the project. The paper will argue that significant qualities otherwise (and typically) attributed to ‘the nature of design’, can in fact be accounted for through the phenomenological concept of ‘introducing’. This alternative account has clear implications for the future ground of design, where design is either not able or cannot find ways to continue to function as this ‘new’ device.