Abstract
The objective of this research is to develop a texture synthesis algorithm to help graphic designers generate 3D graphics that are important for improving the realism of objects and scenes. Generally, a small texture image is used to cover a large-area ground object – such as pastureland, hills, mountains, or a street paved with pebbles – by simple tiling. However, texture tiling leaves unacceptable traces in the form of visible repetition and seams. Recently, texture synthesis has been well studied and, it is hoped, the solution to this problem is close at hand. The patch-based texture synthesis algorithm is one of the latest methods to emerge from these studies. It produces reasonable results for a wide variety of texture classes and synthesizes texture at high speed. However, it often picks patches repeatedly and the synthesized result looks directional. In this paper, a rotating patch-based sampling algorithm is presented. This texture synthesis method can decrease the error of picking repeated patches and produce a non-directional result by selecting rotating patches. It is suitable for more realistic texture synthesis, which can be used in various design areas such as fabric pattern design, and tile pattern design, etc.
Citation
Shieh, M., and Lin, Y. (2004) Texture Synthesis Algorithm for Graphics Designers., in Redmond, J., Durling, D. and de Bono, A (eds.), Futureground - DRS International Conference 2004, 17-21 November, Melbourne, Australia. https://dl.designresearchsociety.org/drs-conference-papers/drs2004/researchpapers/181
Texture Synthesis Algorithm for Graphics Designers.
The objective of this research is to develop a texture synthesis algorithm to help graphic designers generate 3D graphics that are important for improving the realism of objects and scenes. Generally, a small texture image is used to cover a large-area ground object – such as pastureland, hills, mountains, or a street paved with pebbles – by simple tiling. However, texture tiling leaves unacceptable traces in the form of visible repetition and seams. Recently, texture synthesis has been well studied and, it is hoped, the solution to this problem is close at hand. The patch-based texture synthesis algorithm is one of the latest methods to emerge from these studies. It produces reasonable results for a wide variety of texture classes and synthesizes texture at high speed. However, it often picks patches repeatedly and the synthesized result looks directional. In this paper, a rotating patch-based sampling algorithm is presented. This texture synthesis method can decrease the error of picking repeated patches and produce a non-directional result by selecting rotating patches. It is suitable for more realistic texture synthesis, which can be used in various design areas such as fabric pattern design, and tile pattern design, etc.