Abstract
One of the purposes of design education is to teach designers to employ their prior knowledge and experience to solve problems encountered in the design process, thus making the process more efficient. Design techniques, however, are to improve on design ability through simple and easy learning rules in design education. This study targets the most challenging phase in the design process, idea generation and modification, by emphasizing association and analogical deduction method. Contemporary contributions in the literature on design methods mostly favour descriptions of implementation manners, contents, procedures, and advantages or disadvantages; few rely upon actual design tasks to illustrate the strengths and weaknesses of a particular design technique. Such descriptions often merely verify certain methods without detailing factors that support or hinder applications of methods, which may influence designers? evaluations and understanding. Consequently, the present study will attempt to explore the merit of analogy method by analysing priming graphic stimuli, field inspection, and subsequent ideas produced. If differences in stimuli and inspection locations play a role in affecting design results, then quantity and quality of ideas generated should reflect such effects. Furthermore, this study will analyse the effects of stimuli and locations on the design process, as well as the relationship between the results and the affected process.
Citation
Yen, K., Wang, T., Liu, K., and Chen, C. (2004) A Differential Study on the Influence of Prior Experience and Visual Stimuli in Idea Generation with Analogy Method., in Redmond, J., Durling, D. and de Bono, A (eds.), Futureground - DRS International Conference 2004, 17-21 November, Melbourne, Australia. https://dl.designresearchsociety.org/drs-conference-papers/drs2004/researchpapers/87
A Differential Study on the Influence of Prior Experience and Visual Stimuli in Idea Generation with Analogy Method.
One of the purposes of design education is to teach designers to employ their prior knowledge and experience to solve problems encountered in the design process, thus making the process more efficient. Design techniques, however, are to improve on design ability through simple and easy learning rules in design education. This study targets the most challenging phase in the design process, idea generation and modification, by emphasizing association and analogical deduction method. Contemporary contributions in the literature on design methods mostly favour descriptions of implementation manners, contents, procedures, and advantages or disadvantages; few rely upon actual design tasks to illustrate the strengths and weaknesses of a particular design technique. Such descriptions often merely verify certain methods without detailing factors that support or hinder applications of methods, which may influence designers? evaluations and understanding. Consequently, the present study will attempt to explore the merit of analogy method by analysing priming graphic stimuli, field inspection, and subsequent ideas produced. If differences in stimuli and inspection locations play a role in affecting design results, then quantity and quality of ideas generated should reflect such effects. Furthermore, this study will analyse the effects of stimuli and locations on the design process, as well as the relationship between the results and the affected process.