Abstract
What is meant by the ontological way of sustainable intervention between technology and humans, and how can it be studied? This paper seeks to assist designers to structure their ontological reflection for sustainable intervention by discovering coherency in technological transformation. Grounded in the notion of ontological designing, this paper proposes a conceptual framework for sustainable interaction design. This framework imposes requirements on function, on behavior, and on meta-conjunction to reflect on and plan what a digital artifact is for; what the artifact performs; and what the artifact synthesizes. Four functional dimensions are highlighted: Balancing (B), Prevention (Pv), Persuasion (Ps), and self-Motivation (M). In each of the dimensions, the behaviors of digital artifacts are articulated as key design activities. Finally this paper attempts to justify the meta-conjunction process, which is established in each example of digital artifacts. Therefore, the results of these analyses show how ontological designs are shaped in a set of conceptual boundaries.
Keywords
Ontological Design, Sustainability, Conceptual Framework, Interaction Design
Citation
Kim, H. (2010) Ontological Design Ways of Sustainable Intervention: A Conceptual Framework, in Durling, D., Bousbaci, R., Chen, L, Gauthier, P., Poldma, T., Roworth-Stokes, S. and Stolterman, E (eds.), Design and Complexity - DRS International Conference 2010, 7-9 July, Montreal, Canada. https://dl.designresearchsociety.org/drs-conference-papers/drs2010/researchpapers/65
Ontological Design Ways of Sustainable Intervention: A Conceptual Framework
What is meant by the ontological way of sustainable intervention between technology and humans, and how can it be studied? This paper seeks to assist designers to structure their ontological reflection for sustainable intervention by discovering coherency in technological transformation. Grounded in the notion of ontological designing, this paper proposes a conceptual framework for sustainable interaction design. This framework imposes requirements on function, on behavior, and on meta-conjunction to reflect on and plan what a digital artifact is for; what the artifact performs; and what the artifact synthesizes. Four functional dimensions are highlighted: Balancing (B), Prevention (Pv), Persuasion (Ps), and self-Motivation (M). In each of the dimensions, the behaviors of digital artifacts are articulated as key design activities. Finally this paper attempts to justify the meta-conjunction process, which is established in each example of digital artifacts. Therefore, the results of these analyses show how ontological designs are shaped in a set of conceptual boundaries.