Abstract
In this paper, six different classes of methods of exploratory interventions for engaging citizens in the development process of public knowledge institutions will be presented. The classification is based on twelve implemented and tested exploratory installations, and can be used as inspiration for stakeholders in order to work systematically with the stakeholder-citizens’ interaction. The discussion is centered on intertwining the physical and the digital, and exemplified through the development process of a new culture house. The contribution of this paper is the classification of methods that a) address the unification of physical and digital spaces and b) stage the interaction between different actors relevant for the development of the design process, through interactive tools that can be a complement to using the traditional virtual 3D-models, physical architectural models, or public hearings.
Keywords
Public engagement; Architecture; Interaction Design; Exploratory Installations; Participation
Citation
Eriksson, E., and Wideström, J. (2014) Staging the Interaction – Explorative Interventions for Engaging Citizens in the Development of Public Knowledge Institutions, in Lim, Y., Niedderer, K., Redström, J., Stolterman, E. and Valtonen, A. (eds.), Design's Big Debates - DRS International Conference 2014, 16-19 June, Umeå, Sweden. https://dl.designresearchsociety.org/drs-conference-papers/drs2014/researchpapers/77
Staging the Interaction – Explorative Interventions for Engaging Citizens in the Development of Public Knowledge Institutions
In this paper, six different classes of methods of exploratory interventions for engaging citizens in the development process of public knowledge institutions will be presented. The classification is based on twelve implemented and tested exploratory installations, and can be used as inspiration for stakeholders in order to work systematically with the stakeholder-citizens’ interaction. The discussion is centered on intertwining the physical and the digital, and exemplified through the development process of a new culture house. The contribution of this paper is the classification of methods that a) address the unification of physical and digital spaces and b) stage the interaction between different actors relevant for the development of the design process, through interactive tools that can be a complement to using the traditional virtual 3D-models, physical architectural models, or public hearings.