Abstract
In this paper we are exploring the relation between participation and fiction with the aim of investigating how fiction can be a resource for participatory design and can shed more light on the participatory value of fiction. We describe how fiction has been taken up and conceptualized in contemporary design research and argue that different strategies for applying fiction may be seen as a resource for evoking various forms of participation. Furthermore this paper present three case examples of participatory prototyping, that makes use of play or games as a way to engage participants with a particular use of make-believe. We discuss these cases with the purpose of identifying how participatory design can benefit from a more articulate notion of fiction.
Keywords
community-engaged design research; post-occupancy evaluation; campus design; design pedagogy
DOI
https://doi.org/10.21606/drs.2016.477
Citation
Gudiksen, S., Christensen, A., and Henriksen, P. (2016) Bridging service design with integrated co-design decision maker interventions, in Lloyd, P. and Bohemia, E. (eds.), Future Focused Thinking - DRS International Conference 2016, 27 - 30 June, Brighton, United Kingdom. https://doi.org/10.21606/drs.2016.477
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Bridging service design with integrated co-design decision maker interventions
In this paper we are exploring the relation between participation and fiction with the aim of investigating how fiction can be a resource for participatory design and can shed more light on the participatory value of fiction. We describe how fiction has been taken up and conceptualized in contemporary design research and argue that different strategies for applying fiction may be seen as a resource for evoking various forms of participation. Furthermore this paper present three case examples of participatory prototyping, that makes use of play or games as a way to engage participants with a particular use of make-believe. We discuss these cases with the purpose of identifying how participatory design can benefit from a more articulate notion of fiction.