Abstract

Encouraging spontaneous creativity is an on-going quest in design. Play embodies this. This paper builds on the concept of “serious play” as a design strategy for creating new and innovative ideas. It discusses a qualitative study involving six teams of designers, each generating initial concepts for wearable and interactive kinetic devices. It describes the playful interactions that emerged as a common strategy for their collaborative and creative ideation practices. It contributes features that further clarify the nature of serious play in relation to humour, role-playing scenarios, gestures, and multi-sensory involvement.

Keywords

collaborative design processes; humour; role-playing scenarios; gestures; multisensory explorations

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Jun 17th, 12:00 AM

Serious Play Strategies in the Design of Kinetic and Wearable Devices

Encouraging spontaneous creativity is an on-going quest in design. Play embodies this. This paper builds on the concept of “serious play” as a design strategy for creating new and innovative ideas. It discusses a qualitative study involving six teams of designers, each generating initial concepts for wearable and interactive kinetic devices. It describes the playful interactions that emerged as a common strategy for their collaborative and creative ideation practices. It contributes features that further clarify the nature of serious play in relation to humour, role-playing scenarios, gestures, and multi-sensory involvement.

 

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