Abstract
Digital Do It Yourself (DiDIY), is a complex, rapidly evolving socio-cultural phenomenon, characterized by individual and social activity to create, repair, and modify objects through digital technologies. Thanks to the challenges opened by production and sharing technologies, DiDIY may create many economic opportunities and promote active citizenship. However, technologies can be also a hindrance to innovation because of a lack of skills, knowledge and awareness in using them. The objective of this paper is to describe “Discovery DiDIY” an activity designed to create immersive learning experience to make people understand how digital technologies can become economic and social opportunities. The activity has been designed following the 4 key phases from the Kolb’s experiential learning theory – simulations, reflection and sharing perceptions, gaining knowledge, apply and experiment. Discovery is the first activity of the Immerse Step of the DiDIY co-design process, a process resulted from the 8 co-design workshops held within the framework of the EU project “DiDIY”.
Keywords
experiential learning; game-based collaboration; co-design process; co-design tools
DOI
https://doi.org/10.21606/drs.2018.616
Citation
Canina, M., and Bruno, C. (2018) Discovery DiDIY. An Immersive Gamified Activity to Explore the Potentialities of Digital Technology, in Storni, C., Leahy, K., McMahon, M., Lloyd, P. and Bohemia, E. (eds.), Design as a catalyst for change - DRS International Conference 2018, 25-28 June, Limerick, Ireland. https://doi.org/10.21606/drs.2018.616
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Discovery DiDIY. An Immersive Gamified Activity to Explore the Potentialities of Digital Technology
Digital Do It Yourself (DiDIY), is a complex, rapidly evolving socio-cultural phenomenon, characterized by individual and social activity to create, repair, and modify objects through digital technologies. Thanks to the challenges opened by production and sharing technologies, DiDIY may create many economic opportunities and promote active citizenship. However, technologies can be also a hindrance to innovation because of a lack of skills, knowledge and awareness in using them. The objective of this paper is to describe “Discovery DiDIY” an activity designed to create immersive learning experience to make people understand how digital technologies can become economic and social opportunities. The activity has been designed following the 4 key phases from the Kolb’s experiential learning theory – simulations, reflection and sharing perceptions, gaining knowledge, apply and experiment. Discovery is the first activity of the Immerse Step of the DiDIY co-design process, a process resulted from the 8 co-design workshops held within the framework of the EU project “DiDIY”.