Abstract
This study examined the performance of the virtual reality (VR) sketch mod- eling tool Gravity Sketch in the early stage of design and explored its advantages and disadvantages. In the experiment, nine graduate students in the field of design with several months of experience with Gravity Sketch sketched ideas in VR and on paper. Qualitative analysis was performed using retrospective methods and grounded theory. The results revealed that fewer sketches were produced and less time was spent on design thinking in VR than on paper because (1) sketches created using the VR tool are three-dimensional models and (2) the high degree of simulation results in low-ambi- guity visual information. The VR users subconsciously strove for accuracy when creat- ing sketches. This suggests that the three-dimensional adjustability of VR sketching makes it suitable for the later stages of personal sketching.
Keywords
virtual reality, sketch, product design, computer-aided design
DOI
https://doi.org/10.21606/drs.2022.200
Citation
Lin, M., Chiang, I., Lee, L., and Lu, H. (2022) Examining performance of VR sketch modeling tool in personal sketches, in Lockton, D., Lenzi, S., Hekkert, P., Oak, A., Sádaba, J., Lloyd, P. (eds.), DRS2022: Bilbao, 25 June - 3 July, Bilbao, Spain. https://doi.org/10.21606/drs.2022.200
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Examining performance of VR sketch modeling tool in personal sketches
This study examined the performance of the virtual reality (VR) sketch mod- eling tool Gravity Sketch in the early stage of design and explored its advantages and disadvantages. In the experiment, nine graduate students in the field of design with several months of experience with Gravity Sketch sketched ideas in VR and on paper. Qualitative analysis was performed using retrospective methods and grounded theory. The results revealed that fewer sketches were produced and less time was spent on design thinking in VR than on paper because (1) sketches created using the VR tool are three-dimensional models and (2) the high degree of simulation results in low-ambi- guity visual information. The VR users subconsciously strove for accuracy when creat- ing sketches. This suggests that the three-dimensional adjustability of VR sketching makes it suitable for the later stages of personal sketching.