Abstract
The Tangible Augmented Reality Archives (TARA) is an augmented reality system developed to assist cultural heritage researchers in remotely collecting and assessing information on rare artifacts. Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits. In this paper, we examine the use of augmented reality to advance cultural heritage research, and describe a series of design explorations that explore tangible interactions with remote cultural heritage artifacts. These include a three-dimensional cube design, a two-dimensional prop design and an object-based design. We conclude with a discussion of lessons learned from our design process and how this will impact future designs.
Keywords
cultural heritage, augmented reality, human-computer interaction, interaction design
DOI
https://doi.org/10.21606/drs.2022.699
Citation
Nathan, A., Kalinda, D., Hrynyshyn, L., Reade, E., David, R., and Mazalek, A. (2022) Designing a tangible augmented reality experience for cultural heritage research, in Lockton, D., Lenzi, S., Hekkert, P., Oak, A., Sádaba, J., Lloyd, P. (eds.), DRS2022: Bilbao, 25 June - 3 July, Bilbao, Spain. https://doi.org/10.21606/drs.2022.699
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Paper
Included in
Designing a tangible augmented reality experience for cultural heritage research
The Tangible Augmented Reality Archives (TARA) is an augmented reality system developed to assist cultural heritage researchers in remotely collecting and assessing information on rare artifacts. Building on prior research, we designed TARA to address challenges faced by cultural heritage researchers, including limited access to collections, as well as the time and budget constraints associated with archival visits. In this paper, we examine the use of augmented reality to advance cultural heritage research, and describe a series of design explorations that explore tangible interactions with remote cultural heritage artifacts. These include a three-dimensional cube design, a two-dimensional prop design and an object-based design. We conclude with a discussion of lessons learned from our design process and how this will impact future designs.