Abstract
Design sketching in analogue, tablet, and immersive technologies, combined with artificial intelligence, is rapidly evolving and is primed for reinterpretation and further contextualisation. Discussions about analogue and digital sketching, live and online education, traditional and emerging visual contexts, generative and explanatory visual knowledge, emerging technology and methods, and the visual power and speed of sketching with artificial intelligence have seeded the ground to reassess our relationships with the role of sketching, and visual knowledge. The “Design Sketching and Visualization, Futures & Research” track welcomes visual or written research papers from industry professionals and academics on three topics: 1- Analogue and tablet sketching The purpose and character of sketching in a design research context. New insights sketching, either analogue or digital (tablet sketching), objects or systems. Philosophical views on sketching. The pedagogy of sketching. 2- Sketching and visualisation in immersive realities How will XR influence design education? How should traditional skills and processes translate to new XR platforms and means of production? How will XR redefine our profession and practice? What new opportunities do virtual synchronous telepresence and asynchronous distributed work create? 3- Sketching and visualisation with artificial intelligence The role of designers as curators of processes in partnerships with AI. The emerging skill sets required in design for this decade. New forms for development, management, and manufacturing. New fields for design development and application through exploratory research.
Keywords
Design Sketching, Sketching Taxonomy, Sketching Research, Sketching Futures
DOI
https://doi.org/10.21606/drs.2024.158
Citation
Howell, B., Hofftjzer, J., and Novoa Munoz, M. (2024) Design sketching and visualization, futures & research, in Gray, C., Ciliotta Chehade, E., Hekkert, P., Forlano, L., Ciuccarelli, P., Lloyd, P. (eds.), DRS2024: Boston, 23–28 June, Boston, USA. https://doi.org/10.21606/drs.2024.158
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Paper
Included in
Design sketching and visualization, futures & research
Design sketching in analogue, tablet, and immersive technologies, combined with artificial intelligence, is rapidly evolving and is primed for reinterpretation and further contextualisation. Discussions about analogue and digital sketching, live and online education, traditional and emerging visual contexts, generative and explanatory visual knowledge, emerging technology and methods, and the visual power and speed of sketching with artificial intelligence have seeded the ground to reassess our relationships with the role of sketching, and visual knowledge. The “Design Sketching and Visualization, Futures & Research” track welcomes visual or written research papers from industry professionals and academics on three topics: 1- Analogue and tablet sketching The purpose and character of sketching in a design research context. New insights sketching, either analogue or digital (tablet sketching), objects or systems. Philosophical views on sketching. The pedagogy of sketching. 2- Sketching and visualisation in immersive realities How will XR influence design education? How should traditional skills and processes translate to new XR platforms and means of production? How will XR redefine our profession and practice? What new opportunities do virtual synchronous telepresence and asynchronous distributed work create? 3- Sketching and visualisation with artificial intelligence The role of designers as curators of processes in partnerships with AI. The emerging skill sets required in design for this decade. New forms for development, management, and manufacturing. New fields for design development and application through exploratory research.