Abstract

Life-centred design decenters humans and considers all life and the far-reaching impacts of design decisions. However, little is known about the application of life-centred design tools in practice and their usefulness and limitations for considering more-than-human perspectives. To address this gap, we carried out a series of workshops, reporting on findings from a first-person study involving one design academic and three design practitioners. Using a popular flat-pack chair as a case study, we generatively identified and applied four tools: systems maps, actant maps, product lifecycle maps and behavioural impact canvas. We found that the tools provided a structured approach for practising systems thinking, identifying human and non-human actors, understanding their interconnectedness, and surfacing gaps in the team’s knowledge. Based on the findings, the paper proposes a process for implementing life-centred design tools in design projects.

Keywords

life-centred design; sustainability; product lifecycle; systems thinking

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Research Paper

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Jun 23rd, 9:00 AM Jun 28th, 5:00 PM

Reflections on the Usefulness and Limitations of Tools for Life-Centred Design

Life-centred design decenters humans and considers all life and the far-reaching impacts of design decisions. However, little is known about the application of life-centred design tools in practice and their usefulness and limitations for considering more-than-human perspectives. To address this gap, we carried out a series of workshops, reporting on findings from a first-person study involving one design academic and three design practitioners. Using a popular flat-pack chair as a case study, we generatively identified and applied four tools: systems maps, actant maps, product lifecycle maps and behavioural impact canvas. We found that the tools provided a structured approach for practising systems thinking, identifying human and non-human actors, understanding their interconnectedness, and surfacing gaps in the team’s knowledge. Based on the findings, the paper proposes a process for implementing life-centred design tools in design projects.

 

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