Abstract

Despite the benefits of playful learning experiences to increase students’ motivation and learning, traditional classrooms lack opportunities to learn through play. Virtual reality (VR) is a promising tool to bring rich, playful contexts into classrooms, but designing instructional models that make the most of its affordances remains challenging. This paper describes a multi-year design process implementing VR field trips in high school engineering classrooms to highlight the benefits and challenges of using VR to promote playful learning in schools. In both remote and in-person classes we developed virtual field trip lessons using immersive videos and videogame-like environments. Over time, learning goals, activities, and assessments were adjusted to meet students’ needs as part of an iterative design process. The benefits of VR for playful learning are discussed, along with the importance of post-VR reflection and discussion, and the persistent challenges of educational content and class time.

Keywords

learning experience design; playful learning; virtual reality; education

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Research Paper

Share

COinS
 
Jun 23rd, 9:00 AM Jun 28th, 5:00 PM

Designing for playful learning in formal education: a case study of virtual reality field trips

Despite the benefits of playful learning experiences to increase students’ motivation and learning, traditional classrooms lack opportunities to learn through play. Virtual reality (VR) is a promising tool to bring rich, playful contexts into classrooms, but designing instructional models that make the most of its affordances remains challenging. This paper describes a multi-year design process implementing VR field trips in high school engineering classrooms to highlight the benefits and challenges of using VR to promote playful learning in schools. In both remote and in-person classes we developed virtual field trip lessons using immersive videos and videogame-like environments. Over time, learning goals, activities, and assessments were adjusted to meet students’ needs as part of an iterative design process. The benefits of VR for playful learning are discussed, along with the importance of post-VR reflection and discussion, and the persistent challenges of educational content and class time.

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.