Abstract
Social virtual reality platforms present new opportunities for embodied design processes. This paper illustrates a range of embodied design techniques made possible through social engagement with VR/XR technology. Drawing from a case study involving the prototyping of a conversation visualization system for VR meetings, we present several novel embodied design methods in VR (also applicable to XR). These include: new techniques for supporting embodied ideation; new ways of acting out and improvising scenarios together; and new opportunities for preparing and manipulating assets, environments, and lo fi interactions for embodied design processes. These novel techniques and approaches point to exciting new opportunities for expanding the repertoire of embodied design practice more broadly.
Keywords
social vr; virtual reality; ideation; embodied design; bodystorming; embodied sketching; prototyping; brainstorming
DOI
https://doi.org/10.21606/drs.2024.1193
Citation
Robin McVeigh-Schultz, J., Márquez Segura, E., and Isbister, K. (2024) Embodied prototyping in VR: Ideation and bodystorming within a custom VR sandbox, in Gray, C., Ciliotta Chehade, E., Hekkert, P., Forlano, L., Ciuccarelli, P., Lloyd, P. (eds.), DRS2024: Boston, 23–28 June, Boston, USA. https://doi.org/10.21606/drs.2024.1193
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Paper
Included in
Embodied prototyping in VR: Ideation and bodystorming within a custom VR sandbox
Social virtual reality platforms present new opportunities for embodied design processes. This paper illustrates a range of embodied design techniques made possible through social engagement with VR/XR technology. Drawing from a case study involving the prototyping of a conversation visualization system for VR meetings, we present several novel embodied design methods in VR (also applicable to XR). These include: new techniques for supporting embodied ideation; new ways of acting out and improvising scenarios together; and new opportunities for preparing and manipulating assets, environments, and lo fi interactions for embodied design processes. These novel techniques and approaches point to exciting new opportunities for expanding the repertoire of embodied design practice more broadly.