Abstract
Reflection is a crucial component for the development of children's metacognitive abilities, which is foundational for their overall growth. However, current preschool practices often lack structured approaches for facilitating reflection. To promote children's reflection after autonomous play and thereby foster their metacognitive abilities, this study introduces a reflection system that integrates physical interaction and digital narrative. Using tangible icons, the system guides children in reconstructing their play experiences, which are then converted into personalized digital comics. Implementation in kindergarten settings demonstrates the system's high usability and its effectiveness in eliciting children's metacognitive statements. Furthermore, the socially shared reflective situations significantly enhanced the depth of children's reflection. This study provides a practical design framework for fostering metacognition in early childhood education.
Keywords
metacognition, reflection, autonomous play, preschool education
DOI
https://doi.org/10.21606/drs.2026.1766
Citation
Li, Y., Xu, Y., Gao, Y., Jiang, Z., Zhou, X., and Jiang, X. (2026) Design-driven reflection: A children's metacognitive cultivation system integrating physical interaction and digital narrative, in Simeone, L., Gray, C. M., Verhoeven, A., de Götzen, A., Bakırlıoğlu, Y., Zohar, H., Stead, M., and Buwert, P. (eds.), DRS2026: Edinburgh, 8–12 June, Edinburgh, United Kingdom. https://doi.org/10.21606/drs.2026.1766
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Included in
Design-driven reflection: A children's metacognitive cultivation system integrating physical interaction and digital narrative
Reflection is a crucial component for the development of children's metacognitive abilities, which is foundational for their overall growth. However, current preschool practices often lack structured approaches for facilitating reflection. To promote children's reflection after autonomous play and thereby foster their metacognitive abilities, this study introduces a reflection system that integrates physical interaction and digital narrative. Using tangible icons, the system guides children in reconstructing their play experiences, which are then converted into personalized digital comics. Implementation in kindergarten settings demonstrates the system's high usability and its effectiveness in eliciting children's metacognitive statements. Furthermore, the socially shared reflective situations significantly enhanced the depth of children's reflection. This study provides a practical design framework for fostering metacognition in early childhood education.