Abstract

Climate change, an urgent threat to millions of lives, requires collective efforts to advance a low-carbon transition. In particular, as future citizens, adolescents play a key role in shaping a low-carbon future. To understand how their potential can be supported, this study examines how design, particularly through human-computer interaction as a technology-mediated approach, can encourage adolescents to adopt low-carbon behavior. To do so, a formative study was conducted. First, we conducted a survey to understand adolescents’ cognitive levels and behavioral characteristics. Findings from this stage reveal that adolescents’ low-carbon behavior can be cultivated before a conscious understanding is established. Building on this, we organized a participatory design workshop where educators, designers, and adolescents co-created interaction-oriented design principles. These findings further highlight the need for a monitoring-feedback system, so we developed an initial wearable prototype to facilitate adolescents’ reflections on the environmental impact of their behavior.

Keywords

design for behavior change; human-computer interaction; adolescents, technology-mediated approach

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Jun 8th, 9:00 AM Jun 12th, 5:00 PM

“Even if I do it, I cannot see any differences”: Designing Strategies to Facilitate Adolescents’ Low-Carbon Behavior

Climate change, an urgent threat to millions of lives, requires collective efforts to advance a low-carbon transition. In particular, as future citizens, adolescents play a key role in shaping a low-carbon future. To understand how their potential can be supported, this study examines how design, particularly through human-computer interaction as a technology-mediated approach, can encourage adolescents to adopt low-carbon behavior. To do so, a formative study was conducted. First, we conducted a survey to understand adolescents’ cognitive levels and behavioral characteristics. Findings from this stage reveal that adolescents’ low-carbon behavior can be cultivated before a conscious understanding is established. Building on this, we organized a participatory design workshop where educators, designers, and adolescents co-created interaction-oriented design principles. These findings further highlight the need for a monitoring-feedback system, so we developed an initial wearable prototype to facilitate adolescents’ reflections on the environmental impact of their behavior.

 

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