Abstract
Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to leverage the potential of game design in educational settings and further develop this approach, educators and designers must improve their gaming literacy and call for collaboration across disciplines.
Keywords
game design, playful learning, design education, systems literacy, gaming literacy
DOI
https://doi.org/10.21606/drs.2026.1871
Citation
Hvidsten, A., Barba, E., Youdelevich, S., and Rouse, R. (2026) Game Design as an educational method, in Simeone, L., Gray, C. M., Verhoeven, A., de Götzen, A., Bakırlıoğlu, Y., Zohar, H., Stead, M., and Buwert, P. (eds.), DRS2026: Edinburgh, 8–12 June, Edinburgh, United Kingdom. https://doi.org/10.21606/drs.2026.1871
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Included in
Game Design as an educational method
Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to leverage the potential of game design in educational settings and further develop this approach, educators and designers must improve their gaming literacy and call for collaboration across disciplines.