Abstract

In a ReSilence (S+T+Arts) residency dedicated to the consequences of urban soundscapes on human movement, 36 sound-files and their spectral analyses were considered as examples of auditory intrusiveness (intended as a pre-conscious effect, anticipating conscious behaviors). These 36 sounds were used in three modules: a pilot experiment to study the influence of auditory intrusiveness on human movement; an installation, where the sound-files were triggered by the participants' movement qualities – moreover, their spectral analyses served as prompts to an image-generating GAN network; in the design of a smartphone app, where the 36 analyses allowed to study the spectral features to counteract, in order to lower the soundscape's intrusiveness (generating a background to change surrounding sounds' salience). Unified by the use of the 36 sounds, the three modules recreate the complexity of interactions between the first unconscious bodily reactions to intrusive sounds, and the subsequent unpredictability of behaviors arising from them.

Keywords

Auditory Intrusiveness, Movement Analysis Algorithms, Interactive Installation, Generative Adversarial Networks (GANs)

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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The intrusive sounds of ReSilence.

In a ReSilence (S+T+Arts) residency dedicated to the consequences of urban soundscapes on human movement, 36 sound-files and their spectral analyses were considered as examples of auditory intrusiveness (intended as a pre-conscious effect, anticipating conscious behaviors). These 36 sounds were used in three modules: a pilot experiment to study the influence of auditory intrusiveness on human movement; an installation, where the sound-files were triggered by the participants' movement qualities – moreover, their spectral analyses served as prompts to an image-generating GAN network; in the design of a smartphone app, where the 36 analyses allowed to study the spectral features to counteract, in order to lower the soundscape's intrusiveness (generating a background to change surrounding sounds' salience). Unified by the use of the 36 sounds, the three modules recreate the complexity of interactions between the first unconscious bodily reactions to intrusive sounds, and the subsequent unpredictability of behaviors arising from them.

 

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