Abstract
Designing for bodily engagements requires cultivating and eliciting felt experiences that are related to the embodied concepts in question. Cultivation provides a source of bodily information through enabling and exploring bodily experiences, whereas elicitation renders that information in a form that can be analysed and articulated for use in design. In this paper, we present two projects, Squeaky/Pain and Intimacy with Far-Away Bodies, that start the design process with movement-based practices to harvest felt experiences by applying soma design and embodied design approaches. We analyse the cultivation and elicitation tools that are applied in these projects. As a result of the analysis, we offer a toolset for possible ways to cultivate and elicit the first-and-second-person felt experiences for design use. This toolset is intended to invite designers to employ and reflect on the translation of abstract bodily concepts into design prototypes.
Keywords
Embodied design; Soma design; Cultivation; Elicitation; Prototyping
DOI
https://doi.org/10.21606/eksig2023.112
Citation
Demir, A., Oktay, N.,and Kuusk, K.(2023) Cultivating and Eliciting Felt Experiences for Design Use: Physical Manifestations of Abstract Bodily Experiences, in Silvia Ferraris, Valentina Rognoli, Nithikul Nimkulrat (eds.), EKSIG 2023: From Abstractness to Concreteness – experiential knowledge and the role of prototypes in design research, 19–20 June 2023, Milan, Italy. https://doi.org/10.21606/eksig2023.112
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Cultivating and Eliciting Felt Experiences for Design Use: Physical Manifestations of Abstract Bodily Experiences
Designing for bodily engagements requires cultivating and eliciting felt experiences that are related to the embodied concepts in question. Cultivation provides a source of bodily information through enabling and exploring bodily experiences, whereas elicitation renders that information in a form that can be analysed and articulated for use in design. In this paper, we present two projects, Squeaky/Pain and Intimacy with Far-Away Bodies, that start the design process with movement-based practices to harvest felt experiences by applying soma design and embodied design approaches. We analyse the cultivation and elicitation tools that are applied in these projects. As a result of the analysis, we offer a toolset for possible ways to cultivate and elicit the first-and-second-person felt experiences for design use. This toolset is intended to invite designers to employ and reflect on the translation of abstract bodily concepts into design prototypes.