Abstract

Designing for bodily engagements requires cultivating and eliciting felt experiences that are related to the embodied concepts in question. Cultivation provides a source of bodily information through enabling and exploring bodily experiences, whereas elicitation renders that information in a form that can be analysed and articulated for use in design. In this paper, we present two projects, Squeaky/Pain and Intimacy with Far-Away Bodies, that start the design process with movement-based practices to harvest felt experiences by applying soma design and embodied design approaches. We analyse the cultivation and elicitation tools that are applied in these projects. As a result of the analysis, we offer a toolset for possible ways to cultivate and elicit the first-and-second-person felt experiences for design use. This toolset is intended to invite designers to employ and reflect on the translation of abstract bodily concepts into design prototypes.

Keywords

Embodied design; Soma design; Cultivation; Elicitation; Prototyping

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Jun 19th, 9:00 AM Jun 20th, 7:00 PM

Cultivating and Eliciting Felt Experiences for Design Use: Physical Manifestations of Abstract Bodily Experiences

Designing for bodily engagements requires cultivating and eliciting felt experiences that are related to the embodied concepts in question. Cultivation provides a source of bodily information through enabling and exploring bodily experiences, whereas elicitation renders that information in a form that can be analysed and articulated for use in design. In this paper, we present two projects, Squeaky/Pain and Intimacy with Far-Away Bodies, that start the design process with movement-based practices to harvest felt experiences by applying soma design and embodied design approaches. We analyse the cultivation and elicitation tools that are applied in these projects. As a result of the analysis, we offer a toolset for possible ways to cultivate and elicit the first-and-second-person felt experiences for design use. This toolset is intended to invite designers to employ and reflect on the translation of abstract bodily concepts into design prototypes.

 

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