Abstract

This paper explores the initial phase of a series of prototype-based design investigations in the field of visual and interactive computing from an artistic and design-oriented perspective. We propose a novel paradigm for interacting with prototypes, particularly suited for the contexts of design and art. Accordingly we demonstrate how this interaction, referred to as “probing”, differs from the traditional approach of prototyping (i.e. experimenting). These findings are exemplified and illustrated by an actual prototype that is presented alongside. By introducing this prototype, which can be understood as an artistic framework, we derive a model that systematises the creative work with and on prototypes into an epistemological typology. Through this “probing” we come to realise the importance of embracing and utilising the quirks, flaws and limitations that arise, which can become prominent features of the design with unique qualities. Finally, we provide insights and a model how these concepts can be applied to prototype-based design and development in general.

Keywords

Art & Design; Probing; Playful Interaction; Transformational Stepping

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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New paterns of prototyping: developing concepts with playful exploration and probing. A case study within arts and design

This paper explores the initial phase of a series of prototype-based design investigations in the field of visual and interactive computing from an artistic and design-oriented perspective. We propose a novel paradigm for interacting with prototypes, particularly suited for the contexts of design and art. Accordingly we demonstrate how this interaction, referred to as “probing”, differs from the traditional approach of prototyping (i.e. experimenting). These findings are exemplified and illustrated by an actual prototype that is presented alongside. By introducing this prototype, which can be understood as an artistic framework, we derive a model that systematises the creative work with and on prototypes into an epistemological typology. Through this “probing” we come to realise the importance of embracing and utilising the quirks, flaws and limitations that arise, which can become prominent features of the design with unique qualities. Finally, we provide insights and a model how these concepts can be applied to prototype-based design and development in general.

 

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