Abstract

Tangible, Embedded, and Embodied Interactions (TEIs) can support children’s physical activity through play, by leveraging technology and children’s bodily movements. However, many existing TEIs have been focused on older children, and they offer limited interactions that are not comparable to physical activity. In this paper, we report on our investigations of the design of TEIs to inspire new forms of active play, to create opportunities for preschool children to engage in physical activity. We designed the Bee Buzz Buddy, a digital toy that provides multiple forms of digital prompts and direct feedback to children’s bodily inputs to invite active play through games. These games involve aspects of pretence, role play, and imaginative play. This paper describes the process conducted to arrive at the concept of the Bee Buzz Buddy, then presents the design details and the interaction scenarios. We conclude by presenting the next steps, including iteratively evaluating aspects of interaction to improve the design.

Keywords

Active Play; Children; Digital Toys; Interaction Design; Tangible Embedded and Embodied Interactions

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Jun 19th, 9:00 AM Jun 20th, 7:00 PM

Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children’s Active Play

Tangible, Embedded, and Embodied Interactions (TEIs) can support children’s physical activity through play, by leveraging technology and children’s bodily movements. However, many existing TEIs have been focused on older children, and they offer limited interactions that are not comparable to physical activity. In this paper, we report on our investigations of the design of TEIs to inspire new forms of active play, to create opportunities for preschool children to engage in physical activity. We designed the Bee Buzz Buddy, a digital toy that provides multiple forms of digital prompts and direct feedback to children’s bodily inputs to invite active play through games. These games involve aspects of pretence, role play, and imaginative play. This paper describes the process conducted to arrive at the concept of the Bee Buzz Buddy, then presents the design details and the interaction scenarios. We conclude by presenting the next steps, including iteratively evaluating aspects of interaction to improve the design.

 

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