Abstract

This research explores different approaches for creating immersive experiences for reading works of fiction in VR, such as novels and short stories. Its goal is to combine the qualities of traditional reading and use the full potential of VR as an immersive medium to enhance the reading of textual narratives. Many technological and conceptual obstacles need to be solved to experience a perfectly balanced reading of fiction in VR. A possible solution to these challenges can be found in answering questions about immersion, interpretation, visualisation, and interaction regarding merging the media of books and VR. In the research for the master's thesis and following the Research Through Design methodology, the author created the VR experience Bookwander, which focuses on exploring, designing and implementing four different approaches for reading fiction in VR. Each approach combines immersion, interpretation, visualisation, and interaction in various ways. Through a series of user studies, this research intends to identify which aspects of these approaches have a positive impact on transforming works of fiction into VR.

Keywords

Autonomous processes, technology adoption, action research, future of work

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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doctoralpapers

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Oct 9th, 9:00 AM

Immersive Reading in VR

This research explores different approaches for creating immersive experiences for reading works of fiction in VR, such as novels and short stories. Its goal is to combine the qualities of traditional reading and use the full potential of VR as an immersive medium to enhance the reading of textual narratives. Many technological and conceptual obstacles need to be solved to experience a perfectly balanced reading of fiction in VR. A possible solution to these challenges can be found in answering questions about immersion, interpretation, visualisation, and interaction regarding merging the media of books and VR. In the research for the master's thesis and following the Research Through Design methodology, the author created the VR experience Bookwander, which focuses on exploring, designing and implementing four different approaches for reading fiction in VR. Each approach combines immersion, interpretation, visualisation, and interaction in various ways. Through a series of user studies, this research intends to identify which aspects of these approaches have a positive impact on transforming works of fiction into VR.

 

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