Abstract

This study focuses on exploring the transition stage between physical and virtual space by considering the difference in law of gravity between physical and virtual environments. The concept of Threshold Space design is a series of transition stages which can be utilized to enhance the virtual reality (VR) experience. Unlike most VR researches, which primarily focuses on head-mounted displays (HMD), this study examines the user's perception between physical space and virtual space. The Threshold Space design method allows users to experience the upcoming stage in advance. More than a simple intermediate space, it addresses confusion and disorientation in VR that can occur due to two phenomena: conflict between brain recognition and visual perception; visual-vestibular mismatch. The Threshold Space is particularly applied at the transition stage to improve the VR experience by allowing users to adapt to gravity changes that directly affect bodily sensations. As a result of analyzing existing VR transition models, the framework model was designed to utilize Threshold Space to combine two transitions into one to allow users to phase smooth transition. A critical space transition model using water as a connecting medium was designed to provide the experience of gravity change between physical and virtual space based on the established framework model. This design, consisting of five stages, uses the Threshold Space stage model to promote a smooth and immersive transition for users.

Keywords

threshold space; virtual reality; transition; user experience

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Oct 9th, 9:00 AM

Threshold space design: Using water element for phase transition from physical space to virtual space with different law of gravity

This study focuses on exploring the transition stage between physical and virtual space by considering the difference in law of gravity between physical and virtual environments. The concept of Threshold Space design is a series of transition stages which can be utilized to enhance the virtual reality (VR) experience. Unlike most VR researches, which primarily focuses on head-mounted displays (HMD), this study examines the user's perception between physical space and virtual space. The Threshold Space design method allows users to experience the upcoming stage in advance. More than a simple intermediate space, it addresses confusion and disorientation in VR that can occur due to two phenomena: conflict between brain recognition and visual perception; visual-vestibular mismatch. The Threshold Space is particularly applied at the transition stage to improve the VR experience by allowing users to adapt to gravity changes that directly affect bodily sensations. As a result of analyzing existing VR transition models, the framework model was designed to utilize Threshold Space to combine two transitions into one to allow users to phase smooth transition. A critical space transition model using water as a connecting medium was designed to provide the experience of gravity change between physical and virtual space based on the established framework model. This design, consisting of five stages, uses the Threshold Space stage model to promote a smooth and immersive transition for users.

 

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