Abstract

Teenagers are constantly overwhelmed with information and activities, both considering school activities and their free time. How can we actively engage them in educational experiences to stimulate discussions and reflections about social issues? To answer this question, we conceived a workshop-like experience where we put into practice three well know methods and concepts, such as co-design, citizen science, and game thinking. The final output of the activity is a low-fidelity prototype of a mobile application, co-designed by a group of students. By taking advantage of open-ended making to engage participants in the ideation of a gamified/game-based citizen science application, we stimulated discussions and reflections about serious topics, such as sustainability and digital wellbeing. The pictorial described the workshop-like experience and the low-fidelity prototypes, engaging 45 students.

Keywords

co-design, game thinking, citizen science, teenagers, workshop-like experience

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

pictorials

Share

COinS
 
Oct 9th, 9:00 AM

Exploiting co-design, game thinking and citizen science in a workshop-like experience for stimulating reflections with teens

Teenagers are constantly overwhelmed with information and activities, both considering school activities and their free time. How can we actively engage them in educational experiences to stimulate discussions and reflections about social issues? To answer this question, we conceived a workshop-like experience where we put into practice three well know methods and concepts, such as co-design, citizen science, and game thinking. The final output of the activity is a low-fidelity prototype of a mobile application, co-designed by a group of students. By taking advantage of open-ended making to engage participants in the ideation of a gamified/game-based citizen science application, we stimulated discussions and reflections about serious topics, such as sustainability and digital wellbeing. The pictorial described the workshop-like experience and the low-fidelity prototypes, engaging 45 students.

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.