Abstract
Loneliness is an increasingly prevalent societal issue often associated with reduced well-being. Unpleasant feelings characterise the subjective experience of loneliness. However, research tends to focus more on health-related aspects rather than exploring what it means to live with loneliness and participate in everyday life, particularly for young adults. This paper examines a co-designing approach that empowers young adults to express their perspectives on loneliness and its impact on their lives. By highlighting the lived experiences of those affected by loneliness, we can better understand how to address and design for this significant societal problem.
Keywords
loneliness, co-design, young adults, Research through design
DOI
https://doi.org/10.21606/iasdr.2023.672
Citation
Bärenholdt, M.(2023) The lonely island: A design game to explore loneliness through co-creation., in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.672
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
shortpapers
Included in
The lonely island: A design game to explore loneliness through co-creation.
Loneliness is an increasingly prevalent societal issue often associated with reduced well-being. Unpleasant feelings characterise the subjective experience of loneliness. However, research tends to focus more on health-related aspects rather than exploring what it means to live with loneliness and participate in everyday life, particularly for young adults. This paper examines a co-designing approach that empowers young adults to express their perspectives on loneliness and its impact on their lives. By highlighting the lived experiences of those affected by loneliness, we can better understand how to address and design for this significant societal problem.