Abstract
The rapid development of technology has brought new methods and tools to physical space planning, offering opportunities to save time and materials. We present a case study where virtual reality (VR) was used for previsualization in the design of a theater production. A digital twin, i.e., a virtual environment matching the exact dimensions and visual appearance of the physical theatre stage was developed. During the design of a theater production, the potential of the approach was evaluated together with theater design and production experts with different backgrounds. We report that VR has can play a useful role in the context of theater production design. Through VR headsets, the space was better perceived than with other tools, with those less familiar with the space benefitting the most. However, VR could not completely replace the traditional methods of theater stage design and should be used in conjunction with existing approaches.
Keywords
stage design; digital twin; virtual reality; user experience
DOI
https://doi.org/10.21606/iasdr.2023.806
Citation
Kirjavainen, E., Kalving, M., Etto, J.,and Colley, A.(2023) Exploring the use of a digital twin in theatre stage design, in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.806
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
shortpapers
Included in
Exploring the use of a digital twin in theatre stage design
The rapid development of technology has brought new methods and tools to physical space planning, offering opportunities to save time and materials. We present a case study where virtual reality (VR) was used for previsualization in the design of a theater production. A digital twin, i.e., a virtual environment matching the exact dimensions and visual appearance of the physical theatre stage was developed. During the design of a theater production, the potential of the approach was evaluated together with theater design and production experts with different backgrounds. We report that VR has can play a useful role in the context of theater production design. Through VR headsets, the space was better perceived than with other tools, with those less familiar with the space benefitting the most. However, VR could not completely replace the traditional methods of theater stage design and should be used in conjunction with existing approaches.