Abstract
The cultural evolution research program is useful for quantitatively explaining complex creative processes such as design. From a design studies perspective, its variation generation process is particularly intriguing. However, cultural transmission theorists have long modelled the process as a random novelty invention, far from the real-life modern design process. Here we show an instance of such a deviation, examining how the design process and its resulting frequencies of Pokémon TCG variants deviate from a neutral model in which an agent randomly selects and introduces cultural variants to the population from the design pool.
Keywords
cultural evolution; variation bias; Pokémon TCG; neutral model
DOI
https://doi.org/10.21606/iasdr.2023.875
Citation
Matsui, M.(2023) Are all Pokémons created equal? Assessing the value-neutrality of Pokémon TCG design process, in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.875
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
shortpapers
Included in
Are all Pokémons created equal? Assessing the value-neutrality of Pokémon TCG design process
The cultural evolution research program is useful for quantitatively explaining complex creative processes such as design. From a design studies perspective, its variation generation process is particularly intriguing. However, cultural transmission theorists have long modelled the process as a random novelty invention, far from the real-life modern design process. Here we show an instance of such a deviation, examining how the design process and its resulting frequencies of Pokémon TCG variants deviate from a neutral model in which an agent randomly selects and introduces cultural variants to the population from the design pool.