Abstract

In this study, we explore the integration of the world-building approach into design studio education to engage students with emerging technologies. Specifically, we examine how senior-year industrial design students (n=64) approached the design of a near-future transportation concept: Electric Vertical Take-Off and Landing (E-VTOL) aircraft systems. To facilitate ideation around this unfamiliar technological domain, the project began with a world-building workshop rooted in design fiction, followed by a series of weekly desk critiques. The project was evaluated through student outputs and a questionnaire, with a focus on the conceptual development phase. A thematic analysis of the visual and textual data reveals that the world-building approach supported design framing and encouraged imaginative freedom in the early stages of ideation, making it a promising pedagogical tool for incorporating emerging technologies into studio practice.

Keywords

Design education; World-building; E-vtol; Design fiction; Design studio

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 12 - Design Education

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

World-Building as a Design Framing Tool for Emerging Technologies in Design Studio

In this study, we explore the integration of the world-building approach into design studio education to engage students with emerging technologies. Specifically, we examine how senior-year industrial design students (n=64) approached the design of a near-future transportation concept: Electric Vertical Take-Off and Landing (E-VTOL) aircraft systems. To facilitate ideation around this unfamiliar technological domain, the project began with a world-building workshop rooted in design fiction, followed by a series of weekly desk critiques. The project was evaluated through student outputs and a questionnaire, with a focus on the conceptual development phase. A thematic analysis of the visual and textual data reveals that the world-building approach supported design framing and encouraged imaginative freedom in the early stages of ideation, making it a promising pedagogical tool for incorporating emerging technologies into studio practice.

 

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