Abstract

Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering practical design implications for aligning clinical goals with engaging game experiences. This work provides a foundation for researchers, clinicians, and HCI designers to develop more effective and meaningful game-based interventions in stroke rehabilitation.

Keywords

Goal setting; Motivation; Gamification; Game-based rehabilitation; Upper-limb

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 9 - Healthcare Design

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

Gamified Goal Setting in Upper-limb Stroke Rehabilitation: A Motivation-driven Scoping Review

Gamification and interactive technology have shown promise in enhancing upper-limb stroke rehabilitation by improving patient engagement and motor recovery. However, how to design for patients’ motivation in game-based rehabilitation remains underexplored. This study conducts a scoping review of the game-based rehabilitation literature (2010–2025), with a focus on gamified goal setting, to understand how rehabilitation goals are integrated into game mechanics. Drawing on Yu-kai Chou’s Octalysis Framework, we analyze and discuss how goals can be designed in game-based rehabilitation to influence patient motivation and adherence. Our findings highlight a gap between therapeutic objectives and playful interaction in many existing systems, offering practical design implications for aligning clinical goals with engaging game experiences. This work provides a foundation for researchers, clinicians, and HCI designers to develop more effective and meaningful game-based interventions in stroke rehabilitation.

 

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