Abstract

Nowadays, visual communication designers are paying more and more attention to audience experience. Design should not only meet aesthetics and functionality, but also meet the emotional needs of users. The EDIPT design thinking model, which begins with empathy as its foundational step and upholds the concept of "perception from the user's perspective," equips designers with a wealth of thought processes and practical skills. Furthermore, it facilitates the transformation and upgrading of cultural and creative products that effectively connect users, culture, and creativity. As a country with a long cultural history, China has good research value based on Chinese culture. The cultural and creative products of the Palace Museum in Beijing (CCPs of the Palace Museum) have good research value. This paper begins by examining empathy and the CCPs of the Palace Museum, integrating research findings from related fields to provide a detailed analysis of both. By applying the EDIPT design thinking model, it elucidates the significance of empathy for the CCPs of the Palace Museum and outlines the design approaches for these products under the empathetic framework.

Keywords

Empathy; Cultural and creative products of the Palace Museum; Design path; Design thinking model

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 5 - Design Thinking

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

Research on the Design Method of Cultural and Creative Products of the Palace Museum in Beijing Based on Empathy

Nowadays, visual communication designers are paying more and more attention to audience experience. Design should not only meet aesthetics and functionality, but also meet the emotional needs of users. The EDIPT design thinking model, which begins with empathy as its foundational step and upholds the concept of "perception from the user's perspective," equips designers with a wealth of thought processes and practical skills. Furthermore, it facilitates the transformation and upgrading of cultural and creative products that effectively connect users, culture, and creativity. As a country with a long cultural history, China has good research value based on Chinese culture. The cultural and creative products of the Palace Museum in Beijing (CCPs of the Palace Museum) have good research value. This paper begins by examining empathy and the CCPs of the Palace Museum, integrating research findings from related fields to provide a detailed analysis of both. By applying the EDIPT design thinking model, it elucidates the significance of empathy for the CCPs of the Palace Museum and outlines the design approaches for these products under the empathetic framework.

 

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