Abstract

This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the tool as beneficial for organizing vocabulary and constructing semantic relationships, and they expressed willingness to continue using it. Semi-structured interviews provided additional positive feedback on interface design, functional interaction, user experience, and learning willingness, along with suggestions for future optimization. Overall, the findings suggest the feasibility and potential of integrating AR and Concept Mapping into language learning systems. The main contribution of this study lies in demonstrating how immersive AR interactions and structured CMM strategies can complement each other to address both motivational and cognitive challenges in vocabulary learning. Future improvements should focus on enhancing personalization and system adaptability to support diverse learner needs.

Keywords

Augmented reality; Concept mapping; User journey map; Quality function deployment

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 12 - Design Education

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

Integrating AR and Concept Mapping in a User-Centered Vocabulary Learning App: Design and Usability Evaluation

This study aims to enhance English vocabulary learning effectiveness and learner motivation by integrating user experience design methods with educational technology strategies. Using the User Journey Map, the study explored learners’ pain points and needs during the English learning process. These insights were translated into concrete design requirements through the Quality Function Deployment, leading to the development of a prototype incorporating Augmented Reality (AR) interaction and Concept Mapping Method (CMM). The User Usability Scale revealed that users rated the system as moderately high in intuitive ness and fluency. The Concept Mapping Learning Attitude Scale further indicated that learners perceived the tool as beneficial for organizing vocabulary and constructing semantic relationships, and they expressed willingness to continue using it. Semi-structured interviews provided additional positive feedback on interface design, functional interaction, user experience, and learning willingness, along with suggestions for future optimization. Overall, the findings suggest the feasibility and potential of integrating AR and Concept Mapping into language learning systems. The main contribution of this study lies in demonstrating how immersive AR interactions and structured CMM strategies can complement each other to address both motivational and cognitive challenges in vocabulary learning. Future improvements should focus on enhancing personalization and system adaptability to support diverse learner needs.

 

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