Abstract

Humans experience urban spaces often through technology, for example when they navigate their ways via an app. The technologies they interact with transform the urban environment into a form of matter made of the screens, earbuds, buttons, PCB boards, and wires that constitute them. The authors propose a practice-based, educational co-design workshop to contrast high-tech smart cities with a low-tech, bot- tom-up urban sensing approach for interacting with the sonic city. They ran a workshop with local young adults in Shenzhen and built simple sound recorders partially from e-waste. Listening to the city on head- phones through wearable low-tech devices, the participants were asked to record sounds of their liking. Indoors, these sounds were then played back on the wearables’ distorting built-in loudspeakers. The au- thors detail this case from Shenzhen and argue that an educational co-design method based on low-tech urban sensing can shed knowledge on how situated embodied perception is mediated through technology.

Keywords

Urban space; Low-tech electronics; Sonic materiality; Urban sensing; Participatory workshop

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 3 - Design, Art & Technology

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

Listening to the City Through Technology: A Low-Tech Perceptive Approach for Shenzhen

Humans experience urban spaces often through technology, for example when they navigate their ways via an app. The technologies they interact with transform the urban environment into a form of matter made of the screens, earbuds, buttons, PCB boards, and wires that constitute them. The authors propose a practice-based, educational co-design workshop to contrast high-tech smart cities with a low-tech, bot- tom-up urban sensing approach for interacting with the sonic city. They ran a workshop with local young adults in Shenzhen and built simple sound recorders partially from e-waste. Listening to the city on head- phones through wearable low-tech devices, the participants were asked to record sounds of their liking. Indoors, these sounds were then played back on the wearables’ distorting built-in loudspeakers. The au- thors detail this case from Shenzhen and argue that an educational co-design method based on low-tech urban sensing can shed knowledge on how situated embodied perception is mediated through technology.

 

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