Abstract
Social virtual reality (social VR) has emerged as a platform for HCI and CSCW research in recent years. While previous research has highlighted self-concept exploration and everyday social and community activities in social VR through interviews, less attention has been given to collaborative creative practices. In this paper, we explore how collaborative creativity unfolds in social VR through the development of a multi-filmmaker project using meta-design and mass collaboration. The project resulted in 59 social VR users working across diverse roles and time zones. We identify key strategies and outline methodological considerations for designing and supporting community-based co-creation in immersive environments. Our research expands current work on co-creation by exploring how social VR users engage in collaborative filmmaking in virtual environments.
Keywords
Social VR; Co-creation; Virtual filmmaking; Mass collaboration
DOI
https://doi.org/10.21606/iasdr.2025.708
Citation
Lee, J.(2025) Community-Based Co-Creation in Social VR: Insights from a Multi-Filmmaker Project in VRChat, in Chang, C.-Y., and Hsu, Y. (eds.), IASDR 2025: Design Next, 02-05 December, Taiwan. https://doi.org/10.21606/iasdr.2025.708
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Track 6 - Co-creation
Community-Based Co-Creation in Social VR: Insights from a Multi-Filmmaker Project in VRChat
Social virtual reality (social VR) has emerged as a platform for HCI and CSCW research in recent years. While previous research has highlighted self-concept exploration and everyday social and community activities in social VR through interviews, less attention has been given to collaborative creative practices. In this paper, we explore how collaborative creativity unfolds in social VR through the development of a multi-filmmaker project using meta-design and mass collaboration. The project resulted in 59 social VR users working across diverse roles and time zones. We identify key strategies and outline methodological considerations for designing and supporting community-based co-creation in immersive environments. Our research expands current work on co-creation by exploring how social VR users engage in collaborative filmmaking in virtual environments.