Abstract

This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this project emphasizes minimalism and emotional guidance, encouraging self-reflection rather than distraction. Through comparative analysis, this paper proposes “existential introspection” as an alternative model to spectacle-driven immersion, reclaiming immersive experience from its com modified forms.

Keywords

Immersive Experience; Reflective Immersion; XR Art; Experience Economy

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Track 3 - Design, Art & Technology

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Dec 2nd, 9:00 AM Dec 5th, 5:00 PM

Reimagining Immersive Experience: From Visual Spectacle to Existential Introspection

This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this project emphasizes minimalism and emotional guidance, encouraging self-reflection rather than distraction. Through comparative analysis, this paper proposes “existential introspection” as an alternative model to spectacle-driven immersion, reclaiming immersive experience from its com modified forms.

 

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