Abstract
This paper describes a teaching method used at both First and Third Authors’ University, Department of Design and the Second Author’s University, College of Design, Architecture, Art, and Planning. In these teaching methods, students learn about furniture and product design by prototyping a full-size working prototype in tandem and integrated with other design methods, in order to better see and learn - underscoring the Gestalt idea: The Whole is Greater than the Sum of its Parts. Different kinds of prototypes are used along the design process to verify, as touchstones, every step of the product’s development, providing feedback and suggestion according to shape, function, and usability. The paper intends to underline the importance of the prototype in the process of creating artifacts as a practical feasibility of the concept along with a palette of designer’ tools including, sketching, drawing and 3d modeling and 3D printing.
Keywords
learning by prototyping, furniture design, product design, design method, making
DOI
https://doi.org/10.21606/learnxdesign.2019.14066
Citation
Sciannamè, M., Ceconello, M.,and Postel, J.(2019) A Gestalt Approach to Teaching and Learning by Prototyping, in Börekçi, N., Koçyıldırım, D., Korkut, F. and Jones, D. (eds.), Insider Knowledge, DRS Learn X Design Conference 2019, 9-12 July, Ankara, Turkey. https://doi.org/10.21606/learnxdesign.2019.14066
Creative Commons License
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A Gestalt Approach to Teaching and Learning by Prototyping
This paper describes a teaching method used at both First and Third Authors’ University, Department of Design and the Second Author’s University, College of Design, Architecture, Art, and Planning. In these teaching methods, students learn about furniture and product design by prototyping a full-size working prototype in tandem and integrated with other design methods, in order to better see and learn - underscoring the Gestalt idea: The Whole is Greater than the Sum of its Parts. Different kinds of prototypes are used along the design process to verify, as touchstones, every step of the product’s development, providing feedback and suggestion according to shape, function, and usability. The paper intends to underline the importance of the prototype in the process of creating artifacts as a practical feasibility of the concept along with a palette of designer’ tools including, sketching, drawing and 3d modeling and 3D printing.