Abstract

In architectural education, imparting of stationary knowledge, which establish the space only as physically, is insufficient to achieve the skill that will enable the architect to find solutions to the problems that are encountered in the future. In that case, to perceive the space both tangibly and intangibly, a trans-disciplinary milieu is required to acquire the derivable knowledge and create a setting of debate and criticism over that acquired knowledge. What might be methods and approaches that can stimulate and re-shape thought, encourage curiosity to acquire creative and critical knowledge in the architectural design studio? How can new experiences and perceptions of the city be reflected to architectural milieu? How are the experiences and outputs produced by different types of representations in the studio? To what extent can a contextual reading trigger the architectural scenario and program? In the light of the above-mentioned questions, this study focuses on the relations of the design studio with the city, the people, the place and everyday life, and, it unveils everyday life by the setting up of contextual readings and representations. It discusses the role of the design studio in understanding the place, the people as a social phenomenon and the reciprocal relationship of space with everyday life through the milieu of the Architectural Design Studios 3-4-5-6 at Istanbul Technical University, Department of Architecture. It is expected that the student's own journey and experience, rather than the de facto assumptions, are highlighted by grasping the information of place/city at different scales and disassembling (de-composition and re-composition of) the existing knowledge. In this respect, different scales and approaches set the design strategy of the studio and direct the design are prominent. City/place force, living beings, and bodily experience.

Keywords

Architectural Design Studio, Context, Experience, Everyday Life, Architectural Education

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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.

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Jul 9th, 12:00 AM

Representation and Context Based Design Process: Studio Education Re-Investigated

In architectural education, imparting of stationary knowledge, which establish the space only as physically, is insufficient to achieve the skill that will enable the architect to find solutions to the problems that are encountered in the future. In that case, to perceive the space both tangibly and intangibly, a trans-disciplinary milieu is required to acquire the derivable knowledge and create a setting of debate and criticism over that acquired knowledge. What might be methods and approaches that can stimulate and re-shape thought, encourage curiosity to acquire creative and critical knowledge in the architectural design studio? How can new experiences and perceptions of the city be reflected to architectural milieu? How are the experiences and outputs produced by different types of representations in the studio? To what extent can a contextual reading trigger the architectural scenario and program? In the light of the above-mentioned questions, this study focuses on the relations of the design studio with the city, the people, the place and everyday life, and, it unveils everyday life by the setting up of contextual readings and representations. It discusses the role of the design studio in understanding the place, the people as a social phenomenon and the reciprocal relationship of space with everyday life through the milieu of the Architectural Design Studios 3-4-5-6 at Istanbul Technical University, Department of Architecture. It is expected that the student's own journey and experience, rather than the de facto assumptions, are highlighted by grasping the information of place/city at different scales and disassembling (de-composition and re-composition of) the existing knowledge. In this respect, different scales and approaches set the design strategy of the studio and direct the design are prominent. City/place force, living beings, and bodily experience.

 

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