Abstract

Wearables is a novel area in education, products and production. This cross-domain field is interesting from a teaching point of view. Students must learn and succeed in different areas, such as jewellery design, programming and prototyping. In this paper we present our planning and teaching of wearables classes since 2014. The paper reveals some failures which we have learned from. However, the focus of the paper is on the success of wearables teaching. We reveal our recipe to teach this very versatile, novel and challenging subject. The spark we get from teaching wearables derives from its multidisciplinary qualities. Wearables doesn’t necessarily fit any established domains, yet it has touchpoints in many. We have a mix of students from Jewellery Design and Computer Science in our classes. However, in this intersection lie many vital domains as jewellery, fashion, crafts, design, programming and electronics. Students with knowledge from these different domains worked in teams in our Wearables classes. In addition to having learned about their own domains, the students learned about user involvement in the design process, prototyping and pitching the concept.

Keywords

wearables, jewellery design, multidisciplinary teaching, intrinsic and extrinsic motivation, prototyping

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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.

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Jul 9th, 12:00 AM

Teaching Wearables

Wearables is a novel area in education, products and production. This cross-domain field is interesting from a teaching point of view. Students must learn and succeed in different areas, such as jewellery design, programming and prototyping. In this paper we present our planning and teaching of wearables classes since 2014. The paper reveals some failures which we have learned from. However, the focus of the paper is on the success of wearables teaching. We reveal our recipe to teach this very versatile, novel and challenging subject. The spark we get from teaching wearables derives from its multidisciplinary qualities. Wearables doesn’t necessarily fit any established domains, yet it has touchpoints in many. We have a mix of students from Jewellery Design and Computer Science in our classes. However, in this intersection lie many vital domains as jewellery, fashion, crafts, design, programming and electronics. Students with knowledge from these different domains worked in teams in our Wearables classes. In addition to having learned about their own domains, the students learned about user involvement in the design process, prototyping and pitching the concept.

 

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