Abstract

We live in an anxious world where there is a lack of trust in the communication in public places. A common way forward is to design against crime and thereby attempt to create a feeling of safety. We have chosen a different approach: to create a non-anxious system that puts trust in the user and allows her to act and to communicate. The project [visklek] aims at creating a public place that allows for social interaction and an exchange of personal stories between strangers in Växjö, Sweden. Trough the use of a traditional children’s game, network technologies and other channels of communication, we create an ambiguous and open system for user appropriation. Our conclusion is that there is a need for play, since while playing you can break the rules of the every day life, thereby become aware of norms and try to find your own tactics.

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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May 29th, 9:00 AM May 31st, 5:00 PM

[visklek] – Playing with Games

We live in an anxious world where there is a lack of trust in the communication in public places. A common way forward is to design against crime and thereby attempt to create a feeling of safety. We have chosen a different approach: to create a non-anxious system that puts trust in the user and allows her to act and to communicate. The project [visklek] aims at creating a public place that allows for social interaction and an exchange of personal stories between strangers in Växjö, Sweden. Trough the use of a traditional children’s game, network technologies and other channels of communication, we create an ambiguous and open system for user appropriation. Our conclusion is that there is a need for play, since while playing you can break the rules of the every day life, thereby become aware of norms and try to find your own tactics.

 

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