Abstract
This article presents an Automated Teller Machine (ATM) virtual prototype for cross-cultural design. The goal was to demonstrate a study of user’s preferences for a visual language, and at the same time to test virtual prototype as a tool for this kind of approach. The method was a task-based usability test. The results demonstrate that the cultural context affects user’s perception, and therefore influences his or her mental models, They also prove that the virtual prototype is an effective tool.
DOI
https://doi.org/10.21606/nordes.2005.008
Citation
Júdice, A.C.,and Júdice, M.O.(2005) Using Virtual Prototype for Cross-Cultural Visual Design, in Binder, T., Redström, J. (eds.), Nordes 2005: In the making, 29-31 May, Royal Danish Academy of Fine Arts, Copenhagen, Denmark. https://doi.org/10.21606/nordes.2005.008
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Using Virtual Prototype for Cross-Cultural Visual Design
This article presents an Automated Teller Machine (ATM) virtual prototype for cross-cultural design. The goal was to demonstrate a study of user’s preferences for a visual language, and at the same time to test virtual prototype as a tool for this kind of approach. The method was a task-based usability test. The results demonstrate that the cultural context affects user’s perception, and therefore influences his or her mental models, They also prove that the virtual prototype is an effective tool.