Abstract

We describe a developing methodology called ‘de- computation’ which combines design making and computational thinking in a two-way exchange aimed at understanding and reacting against increasing computational control of humans’ natural, artificial and social systems, by using the tools and methods of computation in the design process. The steps of de-computation are detailed, its relation to similar approaches is explained, examples are given, and we explain its relevance for design research, theory construction and practical design work.

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Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

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Jun 7th, 9:00 AM Jun 10th, 5:00 PM

De-computation: Programming the world through design

We describe a developing methodology called ‘de- computation’ which combines design making and computational thinking in a two-way exchange aimed at understanding and reacting against increasing computational control of humans’ natural, artificial and social systems, by using the tools and methods of computation in the design process. The steps of de-computation are detailed, its relation to similar approaches is explained, examples are given, and we explain its relevance for design research, theory construction and practical design work.

 

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