Abstract
In cross-disciplinary projects, stakeholders often come with different abilities to express their requirements or negotiate future scenarios. To meet these different abilities, a participatory approach offers a variety of methods that can create a platform for discussions but not always can exclude emerging hierarchies between different stakeholder groups. In this context simulation games represent an interesting alternative to act and discuss in an altered space by providing a playful approach. This paper reports on the development of Work A Round, a simulation game designed for the consultancy and planning in the field of multi– located knowledge work and workplace design. It further discusses, how simulation games might be used in a research context as well and whether they might compete with classical qualitative methods.
Keywords
simulation games, participatory methods, architectural planning
DOI
https://doi.org/10.21606/servdes2016.14
Citation
Eckert, J.(2016) Empowering Stakeholders – Simulation Games As a Participatory Method, in Morelli, N., de Götzen, A., & Grani, F. (eds.), ServDes 2016: Service Design Geographies, 24–26 May, Copenhagen, Denmark. https://doi.org/10.21606/servdes2016.14
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Conference Track
Research Papers
Empowering Stakeholders – Simulation Games As a Participatory Method
In cross-disciplinary projects, stakeholders often come with different abilities to express their requirements or negotiate future scenarios. To meet these different abilities, a participatory approach offers a variety of methods that can create a platform for discussions but not always can exclude emerging hierarchies between different stakeholder groups. In this context simulation games represent an interesting alternative to act and discuss in an altered space by providing a playful approach. This paper reports on the development of Work A Round, a simulation game designed for the consultancy and planning in the field of multi– located knowledge work and workplace design. It further discusses, how simulation games might be used in a research context as well and whether they might compete with classical qualitative methods.