Abstract
Augmented Reality (AR) is a technology that brings new possibilities to service design and delivery by projecting a digital layer of information directly on top of one’s physical surroundings. However, there is tension between its technology-centric applications and its use as a holistic service. To bridge this gap, we examined the representative functions of AR applications from a service design perspective, with a focus on travel service as a case study. We built a taxonomy of existing AR functions and conducted interviews to understand user needs and patterns of travel experience as parts of a larger story. Based on this research, we then created a storyboard and user interface (UI) prototype for a holistic travel service supported by AR.
Keywords
service design, augmented reality, travel, service storytelling
DOI
https://doi.org/10.21606/servdes2020.58
Citation
Zhang, H., Kim, M., Ye, C.,and Costa, S.(2021) Service Design for mediating technology and experience in Augmented Reality: A case study of a holistic AR travel service, in Akama, Y., Fennessy, L., Harrington, S., & Farago, A. (eds.), ServDes 2020: Tensions, Paradoxes and Plurality, 2–5 February 2021, Melbourne, Australia. https://doi.org/10.21606/servdes2020.58
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Papers
Service Design for mediating technology and experience in Augmented Reality: A case study of a holistic AR travel service
Augmented Reality (AR) is a technology that brings new possibilities to service design and delivery by projecting a digital layer of information directly on top of one’s physical surroundings. However, there is tension between its technology-centric applications and its use as a holistic service. To bridge this gap, we examined the representative functions of AR applications from a service design perspective, with a focus on travel service as a case study. We built a taxonomy of existing AR functions and conducted interviews to understand user needs and patterns of travel experience as parts of a larger story. Based on this research, we then created a storyboard and user interface (UI) prototype for a holistic travel service supported by AR.