Abstract

A gap has been identified in evaluation methods that can be used by in-car device designers to capture the usability problems of representative end users, during concept design. Usability information has a vital role to play in design, yet all too frequently, this information is only gathered once concepts are stable and mature. At this stage ergonomics information and recommendations cannot have a major role in influencing the final design. Additionally many evaluation methods fail to evaluate in-car devices in their context of use, i.e. as a secondary task. An evaluation method is needed for concept design, that can be used by designers, and that provides them with useful, usable information relevant to their current design problems. This paper outlines the features, and development process of a designer-centred, simulation-based evaluation method tailorable to the evaluation of in-car interfaces.

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Nov 17th, 12:00 AM

A Designer-Centred Method for Ergonomically-Informed In-Car Device Design.

A gap has been identified in evaluation methods that can be used by in-car device designers to capture the usability problems of representative end users, during concept design. Usability information has a vital role to play in design, yet all too frequently, this information is only gathered once concepts are stable and mature. At this stage ergonomics information and recommendations cannot have a major role in influencing the final design. Additionally many evaluation methods fail to evaluate in-car devices in their context of use, i.e. as a secondary task. An evaluation method is needed for concept design, that can be used by designers, and that provides them with useful, usable information relevant to their current design problems. This paper outlines the features, and development process of a designer-centred, simulation-based evaluation method tailorable to the evaluation of in-car interfaces.

 

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