Abstract

Digital Do It Yourself (DiDIY), is a complex, rapidly evolving socio-cultural phenomenon, characterized by individual and social activity to create, repair, and modify objects through digital technologies. Thanks to the challenges opened by production and sharing technologies, DiDIY may create many economic opportunities and promote active citizenship. However, technologies can be also a hindrance to innovation because of a lack of skills, knowledge and awareness in using them. The objective of this paper is to describe “Discovery DiDIY” an activity designed to create immersive learning experience to make people understand how digital technologies can become economic and social opportunities. The activity has been designed following the 4 key phases from the Kolb’s experiential learning theory – simulations, reflection and sharing perceptions, gaining knowledge, apply and experiment. Discovery is the first activity of the Immerse Step of the DiDIY co-design process, a process resulted from the 8 co-design workshops held within the framework of the EU project “DiDIY”.

Keywords:

experiential learning; game-based collaboration; co-design process; co-design tools

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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Jun 25th, 12:00 AM

Discovery DiDIY. An Immersive Gamified Activity to Explore the Potentialities of Digital Technology

Digital Do It Yourself (DiDIY), is a complex, rapidly evolving socio-cultural phenomenon, characterized by individual and social activity to create, repair, and modify objects through digital technologies. Thanks to the challenges opened by production and sharing technologies, DiDIY may create many economic opportunities and promote active citizenship. However, technologies can be also a hindrance to innovation because of a lack of skills, knowledge and awareness in using them. The objective of this paper is to describe “Discovery DiDIY” an activity designed to create immersive learning experience to make people understand how digital technologies can become economic and social opportunities. The activity has been designed following the 4 key phases from the Kolb’s experiential learning theory – simulations, reflection and sharing perceptions, gaining knowledge, apply and experiment. Discovery is the first activity of the Immerse Step of the DiDIY co-design process, a process resulted from the 8 co-design workshops held within the framework of the EU project “DiDIY”.

 

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